PM3.6 - Donkey Kong - Common Subroutine 0x9019bf90

  1. if (BoolIsTrue RandomAccessBool (0xa))
    1. BoolVariableSetFalse { variable: RandomAccessBool (0xa) }
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 300, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.115, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 53, bone: 300, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, randomize: None, terminate_with_animation: false })
    4. SoundEffect1(7926)
    5. SoundEffect1(8065)
  2. Return